The Home of Cricket on CREX
From the early days, CREX was known for its live match experience. As we grew rapidly, our goal was to cover cricket from every angle—truly a 360-degree experience. We started focusing on video content, shorts, and timely news delivery. To give all that content the visibility it deserved, Home was set to play a key role. We designed it with a strong focus on content, but I also saw an opportunity—to go beyond just updates and reflect real cricket fan emotions too.
We celebrated player performances and team wins, shared key updates straight from the ground, called out the misses, and broke down all the possibilities ahead of the big tournaments. It helped us get 3.5M news reads, 2.3M views on shorts, 1.5M long form video views, 50M+ total swipes on Home Featured Posts, 11M+ series open and more during IPL 2025. More than 50% of all content in CREX was consumed via Home.
CREX x FanCode: Streaming on CREX
We’ve integrated FanCode streaming into CREX to offer live match experience and analysis with option to start streaming on the go. It’s a unique integration, and the real challenge was to do it without hampering the core experience of CREX. We enabled free trial of 5 mins after few months of initial run and it was an instant hit. We saw 45% increase in purchases of streaming pass after rollout of free trial and we're hitting new milestones of sales every month.
It's an additional revenue stream for CREX as well as FanCode, we've sold passes for leagues like WI vs ENG, TNPL, BPL and more.

With multiple tournaments running on CREX, it was difficult for users to find the matches they’re actually interested in. To make this easier, we introduced quick, personalised filters for series and teams. These filters appear based on the teams or series a user has been following, making the experience more relevant for each individual.
Over 300K users use this feature every day, and more than 1.5 million use it at least once a week—making it a key feature in CREX.
This was a concept design for the further development of Yovo which was an experiment within Totality Corp, an app where people can join and compete on talent shows online. An online version for the popular talent shows on tv.
I did the concept for UI and motion both and absolutely loved doing it. Please try watching the above concept with sound on.
This was my first big project in Totality Corp where I first interned and then joined the founding team to build a real money casual gaming app. It was one of its kind at the time where on one app you could play multiple casual games with real money against real people. We worked on many challenging problems to build a unique experience.
You can learn more about MGPL in detail in the case study I have written on Medium -
That's all for today!! thanks a lot ;) Liked my work? let's connect @nihalnova